
Bioshock entwined unique artwork, with an immersing story and a first person shooter role so beautifully it isn't hard to see why it was so critically acclaimed. Although a visual spectacle, Bioshock's story was enough to sell it on it's own. With great twists and characters it made you want to play to the end - and then play it again.
Bioshock 2 was eagerly anticipated, so much so that when it was delayed by four months the gaming world was disappointed. Yet it seemed that 2K Australia's choice to postpone their game to "perfect" it seems to have paid off. Bioshock 2 had to be perfect to be anywhere near its predecessor.
Bioshock introduces the underwater city of Rapture, an ideological world created by Andrew Ryan (who's name was created from capitalist writer Ayn Rand).
The city was free from laws and religion and Ryan invited the cleverest people to live there. A scientist, BrigidTenenbaum created ADAM, a substance that could change DNA to give them Plasmids, which gave people powers. The citizens of rapture got addicted to Plasmids and became deformed Splicers. These addicts, in search of more ADAM would hunt Little Sisters (young girls who were subjected to ADAM to create EVE), but first they would have to defeat their guardians - Big Daddies.
The city was free from laws and religion and Ryan invited the cleverest people to live there. A scientist, BrigidTenenbaum created ADAM, a substance that could change DNA to give them Plasmids, which gave people powers. The citizens of rapture got addicted to Plasmids and became deformed Splicers. These addicts, in search of more ADAM would hunt Little Sisters (young girls who were subjected to ADAM to create EVE), but first they would have to defeat their guardians - Big Daddies.In Bioshock 2, you play as a Big Daddy with amnesia in Rapture 10 years after the first game. As in the first game, you have to explore different areas of the underwater metropolis trying to seek out your "little sister".
You now have a new arsenal of weapons to defeat your enemies with, such as a bigger machine gun, a rivet gun and a drill! Most weapons have additional ammo types that are beneficial against certain enemies. These can now be combined with the use of plasmids to carve your way through the ruptured residents of Rapture. This is an improvement over the first game as you could only use the one or the other, never both at the same time.
There is a new enemy, a Big Sister, who has been stealing small girls from towns on the coast of the Atlantic in order to create more EVE. The antagonist of the story is Sofia Lamb, a psychiatrist with more communist views, the antithesis to Andrew Ryan's idea for the city.
The design of rapture is stunning and I enjoy the 1950s feel of the city. As Rapture is all but abandoned by its citizens there is a despondent look to it. Many things are broken, there are leaks everywhere and lights flicker on and off which symbolises the society that you find yourself in. The splicers have a slightly more individualised look to create a sense of the size of Rapture's population. As you are now a Big Daddy you have the ability to breathe underwater, therefore 2K put in parts of the game outside the walls of Rapture and will allow you to walk outside which shows off impressive backgrounds of the underwater city. Again this makes the player appreciate the size of what you're up against. I liked all of the artwork and advertisements that give you little hints into life in Rapture, such as adverts for Lamb's psychiatry or adverts for a certain Plasmid.
I also liked how there were scrawlings on the floor or wall, warning of danger or prophisizing something. It adds a sense of struggle or rebellion to Rapture's troubled atmosphere.The Big Sisters look frightening and act scarily. They move quicker than Big Daddies and can jump around an area quickly. Often they will jump out in front of you and then quickly run away, this created a tense atmosphere and I was usually reluctant to press on. But I am glad that things like this happen in the game. The game uses horror well and it is even better if you play it on your own in the dark.
In Bioshock 2, sound is used to create even more immersion. The score is composed by Garry Sychman, who did the previous Bioshock as well as other games over the past 20 years. I liked how it would change from pleasant 1950s bluesy music to a more panicky, foreboding tune when you enter an area of danger. Each weapon sounds great, especially the drill which sounds as big as it is. Also each Plasmid sounds unique, such as the static of the "Electroshock" Plasmid to the whooshing and crackling of the "Incinerate" Plasmid. The screeching sound of the Big Sister is seriously frightening, to the extent of the hairs on the back of my next sticking standing up. Again I am grateful for it as it adds to the game's brilliance.
As with in the first game, Bioshock 2 has audio diaries hidden throughout the city. These diaries are created by characters with in the game and help provide a back story and providing an understanding as to what's happened in this submarine conurbation. Those who have played the first game will find some of them interesting as it provides references to what happened.
The game's hacking system works a lot better now as 2K decided that the Pipe Dream way needed reformation. Now it's a press-A-at-the-right-time, but it's quicker and easier and doesn't intrude on the game itself.
The game still has the morality choice; you can either harvest (kill) the little sisters, which grants you more ADAM, or adopt (save) them. Should you choose to adopt them you can then use her to absorb more ADAM from corpses of splicers. The clip at the end of the game depends on what choices you make throughout it.
The game is pretty easy to get used too and the controls are pretty simple. The weapon choice wheel is really useful.
For achievements, most are the same as the first game, except the "Big Brass Balls" achievement for not dying can be done on any difficulty now. Thrown into the mix are on-line achievements, but again I haven't tried them out.
The story is well paced but doesn't have the complexity and the magic of the first game's. Whilst I enjoyed it, it left me feeling a little bit disappointed. The villain isn't quite as good as Andrew Ryan or Frank Fontaine.
Another thing I don't like about Bioshock 2 is that you can only hold 5 First Aid kits and Eve Hypos as opposed to 9 of each in the previous game.
However I did enjoy the game overall, though I don't think it was quite as good as the first one.
So "WOULD YOU KINDLY?" go and play it, and let me know what you think?
Ratings
Audio: 5/5 - Really good. Great sound effects and music
Graphics/Visuals: 4.5/5 - Like the old graphics just polished off, Rapture looks amazing.
Gameplay: 5/5 - Easy to play and easy to get addicted to. Even hard mode isn't too bad
Achievements: 4/5 - Easy enough to get, although on-line achievements may take a while.
Overall: 5/5




